Archive for March, 2008

NFS PRO STREET – Impressions

Well, I posted before that IGN has reviewed NFS-Pro Street with 5/10 score.

I think the game is just fine. It’s just that they didn’t included other type of races, including drag and drift. It’s just pure professional racing and that is where the problem goes in because most of the NFS players are used to the previous theme of NFS which is purely underground racing with all those storylines and so on. This time, they’ve embarked on mixing street performance to orthodox style of racing. Maybe in America. they’ve done this in real life but I haven’t seen anyone here in the Philippines that switched to circuit racing from streets.

The graphics of the game is not-so-big leap from NFS CARBON or MW but still a leap from them. The vehicle modelling has been improved including the 3d modelling of the rims. The environment is also better looking than the previous titles.

For the gameplay, i think this is where players get stuck. The game physics is set to professional driving that led to easy damage of the car. Since there’s damage modelling in the game, damages are now being applied, even to the body. Sometimes the crashes are not consistent but the internal damage is. If you wreck your car enough, you’ll see your car doing some 70’s disco dance while running. Also when you damage one of the front tires, there will be torque steer and that is quite realistic and fantastic for me. [probably not for some players]. The game also goes down with the lack of other types of races. For example, drag and drift is present on the DS version of the game while the PSP version has pure circuit racing which is quite boring at some point. The game becomes interesting because of the new batch of cars included. The incredible Nissan GT-R and the latest 911 GT2 is in the game. The Mitsubishi Lancer Evolution X is also in the game.

Only the gameplay wrecked the game. The handling physics is similar to simulation-racing games that when you turn, the car steers slowly to the right from slight to the maximum turn angle. The braking requires players, who are not used to orthodox style, practice.

I’m not yet done playing the game. I’ll post more comments once I’ve finished it.


LifeDrive 2009

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